- Rpg maker vx ace day night cycle install#
- Rpg maker vx ace day night cycle full#
- Rpg maker vx ace day night cycle software#
- Rpg maker vx ace day night cycle download#
Just change the value of HOUR_FRAMES in the config module (you might need a calculator to adjust it to be what you want). Few typos in instructions have been if you are using the script from the demo (if I am not mistaken) the time is set to be much faster for the sake of testing. The correct usage of the DEBUG module is now correctly explained in the instructions.
It is now possible to prevent your clock from updating when $game_player is not moving. Fixed a bug that caused screen tint to be applied regardless of TINT_ON_CHANGES value. Fixed a but that prevented the screen tint from being updated after setting a new time.
It is now possible to add extra phases to the current time using set_time, without having to worry about the new value being less than 47. $game_t_time now has an internal check to convert numbers into the 0-47 range. Everything else remains unchanged (you can still use this script for free, you can still use it for commercial purposes and you can still modify it, as long as you do not pretend you wrote the whole script). A link to this page has to be included when you credit me for this script. This does not change what you can do with this script, it only changes how you should credit me.
Rpg maker vx ace day night cycle software#
Terms of Use have been updated and the software is now distributed under the GNU General Public License v3.0. In addition if there is any kind-hearted guy who think my default clock image is too ugly and wants to create a new one feel free to do it. If you find a bug feel free to report it and I'll try to fix it as soon as possible.
Rpg maker vx ace day night cycle download#
To use the current version of the script, please download it from the link above. This is not being updated and it still uses an old version of the script. WARNING: The demo serves the sole purpose of showing how the script works in a project and where to place the clock images. If one of them works for you do not download the other one. NOTE: both downloads contain the same demo. This is because sometimes the bluecube.exe creates troubles so if that is your case feel free to download the 7zip version and use it. I created two different versions of the demo: one using the default RPG Maker VX Ace packing (the bluecube.exe), another using a 7zip archive. The demo uses a debug flag to speed up time so that you can see how time progresses fast enough to not be bored of it. To give you a better understanding of how the script works I created a little demo.
If you want to do that the difficulty increases.Ī download link to this script can be found here. Since this script gives you a lot of freedom you can use it to achieve more complex things. Using this script is easy if you stick with the basics.
Rpg maker vx ace day night cycle full#
Be sure to follow them if you want to use this script at its full potential.ĭifficulty: Easy/Medium. By default your Clock folder path is Graphics/Clock so be sure to have something there or to change the default path in the script configuration module to be your clock path.ĭetailed instructions can be found inside the script. If any of the scripts you are using overwrites any of the aliased methods be sure to place this script below it.
Rpg maker vx ace day night cycle install#
To install the script copy/paste it below Materials. You are free to modify them as long as you do not pretend you created the original one and you distribute the modified copy under the same license as the original.you are free to use them in both commercial and non commercial games as long as proper credit is given to me (Heirukichi).All the images included in the demo project are licensed under the CC 4.0 BY-SA.